Monday, 13 May 2013

CPU Problems

So as of late my computer's CPU has been starting to overheat a bit while doing resource-heavy things like playing video games. My frames per second would drop drastically and then race back up after half a minute or so every so often, I found that it was the CPU by using the program Speccy to check temperatures and noticed that the CPU was far hotter than it should have been.

Pretty sure it's time to replace the thermal paste on the CPU, been at least a year if not more since I have done it. Good thing my dad still has some from when he was fixing his own a while back.

Monday, 29 April 2013

The value of studying

So after failing the first attempt of the web blogs assessment two week ago after not revising for it I realized that I probably do not want to fail the second. After some extensive searching for the notes that I was given (way back in my e-mail) and checked up on them before today and was ready to re-sit the assessment.

On the first attempt that we looked over in class I was confident I could have got at least 18 out of 20 since I actually looked at the notes beforehand. Still, I don't think it was entirely my fault for failing the first time, since the notes weren't on the pool for a long time and we were told we would have a revision session before taking the assessment, which we didn't get to have. :o

Now all the people that failed the first time have to go through the hassle of doing the re-sit in three different sections, which is a bit of an annoyance but whatever.

Monday, 22 April 2013

Daft Punk's new album 'Random Access Memories'

Very excited for Daft Punk's new album and I'm loving the promotion they are doing for it so far; releasing tiny teaser clips for a new track and then releasing the track. So far they have released the song "Get Lucky" and damn is it good. Here is a link to that.



There has been a short teaser released for another track on the new album called "Lose Yourself to Dance" but I'm not sure if it's fake or not, still sounds good though. Here is a link.

Can't wait to hear more from them on this new album!

eSports

The whole "Electronic Sports" craze has blown up in the past ten years or so and has been proving time and time again how much money and how much interest there is in the business. I personally find it interesting how close this kind of media is to getting to a place where it can compete with actual sports, given that real sports has had quite a head start in the area over eSports.

The MOBA (Multiplayer Online Battle Arena) genre is one of the main attractions of this type of media, including games like League of Legends, Heroes of Newerth and DOTA2. Real-Time Strategies are also huge in this area with games like StarCraft and StarCraft 2. I'm not very interested in either of these genres when it comes to "spectator eSports", as you need to know a lot about the game and the metagame to understand what is going on.

My favourite eSport type would be First-Person Shooters, and not Call of Duty with its low skill ceiling and people who "compete" with inferior equipment (console controllers in a first-person shooter? hah). Games like Quake, Unreal Tournmanet and Starsiege: Tribes were some of the originators of the entire eSports game genre and were popular for quite some time before dying down.

I think the competitive FPS genre peaked with Quake III Arena and Unreal Tournament 2004 which were sadly followed by Quake 4 and Unreal Tournament 3 which were much slower paced. Quake Live, which is almost a port of Quake III to a browser format is a very good competitive FPS but thanks to how old it is and no real advancement in the genre it has also died down quite a lot.

One of the latest contenders that could have made it big in the FPS side of eSports would have been Tribes: Ascend, if not for horribly bad management by the developers HiRez Studios. They went as far as to advertise the game as an "eSport" without providing basic features that every competitive FPS let alone eSport have from the get-go such as a server browser, clan support and demo/replay features.

It was a huge failure on their part to not even bother to try and make it what it could have been, if they had done it correctly it could be massive but they chose to go for a cash-grab and stop supporting the game as soon as they could so they could move on to the next one. 

The game was released in an unfinished state and it took them an entire year to get to the point where they added an actual server browser and basic "clan tag" support (not even proper clan support). There are low prize tournaments being held every so often for the game however. The community-run North American and European Tribes Leagues have just finished (with prize pools of $2500 for each of them, $1400 for a team of 7 players for first place).

The game is still fun to play in a competitive format but it was a massive waste of potential by the developers over all. Other recent FPS eSports are FireFall, Shootmania and Natural Selection 2, which are all much better cared for by their developers than Tribes: Ascend but ultimately (in my opinion) less fun as spectator sports and have much less depth.

Saturday, 6 April 2013

Miami Connection

Woop, got a bit caught up and forgot to post here last week, I'll try to remedy that soon. :x

Anyway, the other day I had the delight of watching a really bad (and I mean so bad it's good) B-movie from 1987, which is praised as a cult classic: Miami Connection. Before I continue with (probably) spoilers (that you won't care about if you watch it because it's not like the plot matters), here is a taster of what you can find in the film.

So... yeah, it's about a band of friends that know taekwondoe and call themselves Dragon Sound... it gets mentioned that they are orphans half way through the film in a completely out of place scene... it's also about motorcycle ninjas and cocaine dealing gangs. The main plotline follows the band of friends, one of them has a girlfriend whose brother called Jeff is in a gang. Jeff doesn't like Dragon Sound, coincidentally he gets paid to go and kill Dragon Sound by another band who got replaced at the nightclub by them, he is all too happy to oblige.

Anyway, there's a fight scene around every corner where Dragon Sound end up murdering around 25 people each time, but still managing to come out completely innocent and looking like the good guys. Some quite gory scenes in there too.

Towards the end, Dragon Sound go after Jeff to put an end to his gang. They end up killing Jeff. His sister doesn't seem bothered at all about that. Jeff was in league with the motorcycle ninjas though, and the motorcycle ninjas want revenge.

So after Dragon Sound kills all the motorcycle ninjas with some extremely graphic deaths, they are still hailed as the good guys. There is like 50 other major plot points I have forgotten to mention because the writer (who also starred in the film as one of the main characters) decided to add in a new element every five minutes.

Then, as the credits roll, the moral of the story is shown:
"Only through elimination of violence can we achieve world peace"

I still can't wrap my head around this film, it is a complete and utter clusterf**k filled with horribly bad acting, some catchy (and really stupid) songs, a ton of gore and some really stupid fight scene choreography.

Monday, 25 March 2013

Ideas Lab

So, on Friday the 22nd of March, myself and classmate Scott Butcher went to the Ideas Lab being held in C9. It was pretty interesting to attend to, honestly and I think I learned quite a bit from it about how to find answers for real-life problems in groups.

We were put into a group of 5 to work out how to find ways to help people who are struggling with dementia and their carers with looking after them. We came up with a pretty well-grounded idea of having surveillance on the dementia sufferers that only their carers can look in to to check if they are well without taking the trouble of going round to their house. 

There was also some other features of the package we proposed like a part-time carer to let the main carer put their feet up for a couple of days a week and cool off from looking after the person.

We felt the ideas we came up with were the most viable and most cost-effective of the three groups' ideas. One of the other groups had basically overheard most of what we said when we were working on the idea and copied it but failed to transfer some of the better features (or so we suspect) and the last group came up with some completely bat-shit insane ideas that used technology that was far too expensive for anyone to realistically afford or virtually non-existent in the current world (robot-helpers with good enough AI to help with things).

Much to our dismay, the group with the stupid overly-expensive and far-fetched ideas won this little Dragon's Den style competition. I don't think the judges even realized how much the technology they were proposing would cost.

Took away one of the runners-up goody bags while the winning group got the good goody bags. I guess it wasn't all for nothing since I got a lollipop!

Monday, 18 March 2013

Some music, nothing major

Haven't had a whole lot happen that would be worth writing recently, nor have I found anything particularly interesting to convey my thoughts on.

However, I was informed of a indie chiptune artist that goes by the name of Adhesive Wombat by a friend because he thought it might be the kind of music I'd listen to. After listening to some of the tracks by this artist I have now become quite a fan.


Maybe catchy electronic chiptunes aren't everyone's cup of tea, but I enjoyed listening this guy's music on his soundcloud page.

Sunday, 10 March 2013

Always-Online DRM Rant

Something that has annoyed me (and the rest of the internet) a bit recently is the always-online DRM that game publisher EA has released with the new SimCity game. As a Simcity fan who has played the games from as long ago as the SNES Simcity, through 2000 and Simcity 4 Deluxe, I am quite disappointed by this outcome.

So yeah, EA copied Ubisoft's bad example by having the DRM for their game require the player to be online and connected to their servers just to play singleplayer. What if I come home one day and my internet has gone offline for maintenance or something? That would mean I can't play my game.

This isn't the only problem however, EA's servers are, as it happens, complete crap! People who have bought the game cannot play it because they can't connect to EA's servers. People who do manage to finally play it get disconnected at regular intervals and lose all of their savedata because that is also hosted on EA's servers.

I guess what EA was thinking was to try and stop the imaginary millions of legions of pirates who are evil from stealing their games! Well I guess they succeeded, but their own bloody customers can't play the game either! What a great launch for what could have been a good game if not for it being completely ruined by its DRM.

I can safely say I will not be getting the new SimCity because of this and I'm glad I wasn't gullible enough to pre-order it. It's common knowledge that EA is a garbage publisher nowadays who has no idea what they are doing when it comes to the PC market, I'm not the only potential customer they've lost from bad business practices.

Sunday, 3 March 2013

DOSBox

So for a new blog post, Gordon suggested that I "try and get a really old game like Realms of the Haunting working". This is a game I had played a few years ago and never finished, but I am very familiar with the practice of getting old PC games from the 80's and 90's running on new computers.

There is an open-source and free program called DOSBox available for many different OSes. What it is is just an MS-DOS emulator that works through a command line interface. It turns troubleshooting for old DOS games on modern machines into child's play, just running the game's executable file through DOSBox is enough most of the time.

You can check the very large list of compatible games with the program on the website which are colour-coded as either Broken, Runnable, Playable or Not Supported. Fortunately by this point in time, years since DOSBox had started development, most of the games in the list are able to be run through DOSBox with great results.

A few of the games that I have used the program for in recent memory are Blood (a 1997 computer first-person shooter in the style of Doom and Duke Nukem 3D), The Elder Scrolls II: Daggerfall (which an interesting project involving reverse-engineering the Daggerfall engine to make a "source port" style platform is being made for, since the source code for the engine doesn't seem to exist anymore) and Crusader: No Remorse (a top-down isometric sci-fi action game with a catchy soundtrack).

Sunday, 24 February 2013

Dad's PC Problems

So I woke up this morning to find out that the previous night my dad was having problems with his computer. I wouldn't call him completely computer literate. After a virus scan picked up some "infected files" in System32 and told him to "manually remove" them, he proceeded to move the infected files found in System32 to the desktop and turned off his PC. I theorize that these were somewhat significant components since the events following meant he couldn't start his computer up.

Today he told me this and that it won't turn back on properly. After trying to turn the computer on it gave me the boot menu of options like "Start up Normally", "Start up in Safe Mode" and "Return to last previous state which it had turned on correctly". After trying all the options and finding that the computer wouldn't start up and only loop back to this area in the start-up process we tried something else.

We switched the Master Hard Drive with the Slave Hard Drive (which was from a previous computer that had Windows XP installed on it), it gave me an error which I recognized as it having another drive or disc higher in priority than the Slave Hard Drive. I unplugged the External Hard Drive and anything else that could possibly interfere.

The computer booted up into Windows XP through the Slave Hard Drive, through the use of the keyboard only (since the mouse refused to install the plug'n'play drivers for some reason) I was able to replace the System32 files on the Master Drive to their usual place. I also backed up all of my dad's files from the Master Hard Drive to the External Hard Drive at the same time, in-case anything was to be lost from such tampering.

After replacing these files the computer started up into its usual state.

Thursday, 21 February 2013

Hex Editing a Problem

Today I tried to play the old PC game Turok 2: Seeds of Evil which I used to have on Nintendo 64 but had never played the PC ported version. I shortly found that the only available resolutions for the game are in 4:3 with no option for any 16:9 resolutions such as my own monitor's default resolution 1920x1080.

I didn't really enjoy looking at the smudgy imagery that 4:3 resolutions provided on my screen, so I searched the internet for a solution to the problem. I found that with use of a Hex Editor I can edit one of the game files and replace the values for 800x600 for example with ones for 1920x1080. 

I opened up a Hex Editor which I already had on my computer for a number of years (known as HxD) but hadn't had many opportunities to use. I replaced said values then opened up the game and set the resolution to 800x600 in the settings to trick it into using 1920x1080. Which worked!

Monday, 11 February 2013

Further blogs I will be following

I have found a total of 5 blogs to follow, including the TechCrunch blog that I had mentioned previously.

The other four are, with brief explanations:

  • Kotaku, which is mainly a gaming blogsite.
  • PC Pro Blog, another technology blogsite about recent PC news.
  • Youtube's Blog, the massive video uploading site's official blog.
  • Blog Project 1.0, a classmate's blog about his own interests.

The Blog I Will Be Following

TechCrunch is the name of the blog I will be following over the coming weeks. I chose it because it has an assortment of tech industry news on facts and figures and is updated regularly. It also offers profiles of startup companies, products and websites. It was founded in 2005 by Michael Arrington and first published in June of 2005.

Here is a link to the blogsite: http://techcrunch.com/