Monday, 25 March 2013

Ideas Lab

So, on Friday the 22nd of March, myself and classmate Scott Butcher went to the Ideas Lab being held in C9. It was pretty interesting to attend to, honestly and I think I learned quite a bit from it about how to find answers for real-life problems in groups.

We were put into a group of 5 to work out how to find ways to help people who are struggling with dementia and their carers with looking after them. We came up with a pretty well-grounded idea of having surveillance on the dementia sufferers that only their carers can look in to to check if they are well without taking the trouble of going round to their house. 

There was also some other features of the package we proposed like a part-time carer to let the main carer put their feet up for a couple of days a week and cool off from looking after the person.

We felt the ideas we came up with were the most viable and most cost-effective of the three groups' ideas. One of the other groups had basically overheard most of what we said when we were working on the idea and copied it but failed to transfer some of the better features (or so we suspect) and the last group came up with some completely bat-shit insane ideas that used technology that was far too expensive for anyone to realistically afford or virtually non-existent in the current world (robot-helpers with good enough AI to help with things).

Much to our dismay, the group with the stupid overly-expensive and far-fetched ideas won this little Dragon's Den style competition. I don't think the judges even realized how much the technology they were proposing would cost.

Took away one of the runners-up goody bags while the winning group got the good goody bags. I guess it wasn't all for nothing since I got a lollipop!

Monday, 18 March 2013

Some music, nothing major

Haven't had a whole lot happen that would be worth writing recently, nor have I found anything particularly interesting to convey my thoughts on.

However, I was informed of a indie chiptune artist that goes by the name of Adhesive Wombat by a friend because he thought it might be the kind of music I'd listen to. After listening to some of the tracks by this artist I have now become quite a fan.


Maybe catchy electronic chiptunes aren't everyone's cup of tea, but I enjoyed listening this guy's music on his soundcloud page.

Sunday, 10 March 2013

Always-Online DRM Rant

Something that has annoyed me (and the rest of the internet) a bit recently is the always-online DRM that game publisher EA has released with the new SimCity game. As a Simcity fan who has played the games from as long ago as the SNES Simcity, through 2000 and Simcity 4 Deluxe, I am quite disappointed by this outcome.

So yeah, EA copied Ubisoft's bad example by having the DRM for their game require the player to be online and connected to their servers just to play singleplayer. What if I come home one day and my internet has gone offline for maintenance or something? That would mean I can't play my game.

This isn't the only problem however, EA's servers are, as it happens, complete crap! People who have bought the game cannot play it because they can't connect to EA's servers. People who do manage to finally play it get disconnected at regular intervals and lose all of their savedata because that is also hosted on EA's servers.

I guess what EA was thinking was to try and stop the imaginary millions of legions of pirates who are evil from stealing their games! Well I guess they succeeded, but their own bloody customers can't play the game either! What a great launch for what could have been a good game if not for it being completely ruined by its DRM.

I can safely say I will not be getting the new SimCity because of this and I'm glad I wasn't gullible enough to pre-order it. It's common knowledge that EA is a garbage publisher nowadays who has no idea what they are doing when it comes to the PC market, I'm not the only potential customer they've lost from bad business practices.

Sunday, 3 March 2013

DOSBox

So for a new blog post, Gordon suggested that I "try and get a really old game like Realms of the Haunting working". This is a game I had played a few years ago and never finished, but I am very familiar with the practice of getting old PC games from the 80's and 90's running on new computers.

There is an open-source and free program called DOSBox available for many different OSes. What it is is just an MS-DOS emulator that works through a command line interface. It turns troubleshooting for old DOS games on modern machines into child's play, just running the game's executable file through DOSBox is enough most of the time.

You can check the very large list of compatible games with the program on the website which are colour-coded as either Broken, Runnable, Playable or Not Supported. Fortunately by this point in time, years since DOSBox had started development, most of the games in the list are able to be run through DOSBox with great results.

A few of the games that I have used the program for in recent memory are Blood (a 1997 computer first-person shooter in the style of Doom and Duke Nukem 3D), The Elder Scrolls II: Daggerfall (which an interesting project involving reverse-engineering the Daggerfall engine to make a "source port" style platform is being made for, since the source code for the engine doesn't seem to exist anymore) and Crusader: No Remorse (a top-down isometric sci-fi action game with a catchy soundtrack).